Hi everyone,

I’m the developer behind Levyra, a free and open-source music player for Android and Windows that I’ve been building independently.

I started the project because I wanted an app that could handle both streaming and local music in one place, without user accounts, telemetry, or ads. It’s grown quite a bit since the initial prototype.

Here is an overview of what the app currently covers:

  • Streaming and local files: search tracks, albums, and artists, stream online, or play your local audio collection within the same library.
  • Offline downloads: downloads songs as standard audio files with metadata and artwork included.
  • Audio and tuning: gapless playback, crossfade, source matching with automatic fallbacks, a 10-band equalizer, AutoEQ headphone correction profiles, and custom EQ preset import.
  • Synchronized lyrics: real-time lyrics with manual timing offset, line-by-line seeking, and romanization.
  • Music discovery and video: charts, new releases, recommendations, radio stations, and a toggle between audio-only and video playback with SponsorBlock support.
  • Practical tools: multiple playback queues, listening statistics, ambient and internal song recognition, and full backup/restore for your library, playlists, and settings.
  • Customization: motion artwork, customizable player interfaces, dark themes, and translations in 37 languages.
  • Platform integration: Android Auto, Bluetooth controls, lock screen playback, and system media controls.

On the technical side, the Android app is written in Kotlin with Jetpack Compose and Media3. The Windows desktop version is built with Compose Multiplatform and libVLC.

The whole project is licensed under GPL-3.0 on GitHub. There are no subscriptions, paywalls, donations, or trackers. Levyra queries external endpoints to resolve streams, but it does not host or distribute media itself.

I recently put out version 2.6.5 for Android, which updates the interface to Material 3 Expressive, expands AutoEQ compatibility, and includes several playback bug fixes.

Since I’m maintaining this solo, honest feedback and bug reports are very welcome.

GitHub repository: https://github.com/LUC4N3X/Levyra-deepsound

Latest Android release: https://github.com/LUC4N3X/Levyra-deepsound/releases/latest

  • RamSwamson@lemmy.sdf.org
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    12 hours ago

    I will definitely get back to you once I revisit the app! I know after one of the early updates addressing music quality I deleted and re-favorited all my files (which took a while) to download them again and the quality hadn’t changed. But again, that was one of the early updates. I will let you know if that has changed. There’s one feature I wish more frontends would offer but haven’t yet, and that’s displaying a context menu offering options instead of just playing the song immediately when tapping. Too often I have a nice queue set up and ruin the whole thing by accidentally tapping the song instead of long pressing to play next in queue. Any thoughts on adding something like that?

    Also, I wanna give kudos for making it available in the obtainium crowdsourced app configurations page from the jump, that’s how I initially discovered your app. It’s usually my first stop shop for new apps.

    • LUC4N3X@lemmy.mlOP
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      12 hours ago

      I see what you mean, accidental taps can be annoying. I’ll add a menu with options like Play Next in the next release, so you’ll have it very soon. And thanks for the kind words, I’m glad you found my app :)